Squad 67
Offline 178.140.185.87:28082 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 672 / 750
- Rustoria.co - EU Main 48 / 250
- Rusty Moose |EU Main| 84 / 250
- Rustoria.co - EU East Long 370 / 450
- Rustoria.co - EU East Medium 182 / 250
- Rustafied.com - EU Friday 163 / 250
Quick answers
From the figures on this page.
Population
Where does Squad 67 place among Rust servers?
In the top 69% of all ranked servers sits Squad 67, at #15,400 on hours played over seven days.
Is Squad 67 busy at the moment?
At the moment Squad 67 is offline, having last been seen 45 hours ago. Averaged over the past week: 0 players.
Map and rules
Which map is active on Squad 67?
A procedural map, generated by the game, is what Squad 67 runs.
Which settings and rules apply on Squad 67?
You will not find a gather rate in the name of Squad 67. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Squad 67?
No region is published by Squad 67. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 178.140.185.87:28082 is its address.
Is Squad 67 up, and how good is its uptime?
Squad 67 is offline at the moment, with the last sighting 45 hours ago. It stayed up 4% of the time across the last 1 full day, which is 1 of 24 hours. 25 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Squad 67 operate?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Squad 67 wipe, and at what times?
There are too few of Squad 67's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 46 hours have passed since this world was made.
Server tags
Where does Squad 67 appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Squad 67 are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
What is the meaning of the server tags on Squad 67?
The game's server browser picks up these Squad 67 tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Squad 67?
Enter client.connect 178.140.185.87:28082 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.