Skins
Offline 178.155.23.114:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 37 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 49 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 20 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player activity
How does Skins compare with other Rust servers in the rankings?
Over the past seven days, Skins has climbed to #15,334 for player hours, putting it in the top 64% of all ranked servers.
Is Skins busy at the moment?
At the moment Skins is offline, having last been seen 28 days 17 hours ago.
Map and rules
On what map does Skins take place?
A procedural map, generated by the game, is what Skins runs.
Which settings and rules apply on Skins?
No gather rate appears in the name of Skins. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Skins?
You will find no region published by Skins. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 178.155.23.114:28015.
How reliable is Skins, and is it currently online?
Offline for now: Skins was last seen 28 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 29 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Skins operate?
The version on Skins is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Skins wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Skins's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 49 days 21 hours.
Tags and listings
Where does Skins appear in Rust Wipe Tracker lists and filters?
You will find Skins on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Skins?
gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Skins publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Skins?
Enter client.connect 178.155.23.114:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.