hard
Offline 178.158.214.251:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 11:49 UTC 12:49 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 299 / 300
- Rustoria.co - EU Main 20 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 184 / 200
- Rustoria.co - EU East Medium 95 / 200
- Rustafied.com - EU Friday 24 / 100
Quick answers
From the figures on this page.
Player activity
Where does hard place among Rust servers?
A seven-day player-hours count places hard at #12,998: the top 60% of every ranked server.
What is the current population on hard?
The last sighting of hard was 10 days 17 hours ago; it is offline right now.
Map and rules
On what map does hard take place?
A procedural map, generated by the game, is what hard runs.
What settings and rules should you know for hard?
The name of hard gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of hard?
No region is published by hard. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 178.158.214.251:28015.
What is the uptime of hard, and is it online?
The current status for hard is offline, last seen 10 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 17 September 2026.
What Rust version is hard using?
Rust network protocol 2634 and build 167781 on Windows is what hard runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on hard?
At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does hard reset its map?
There are too few of hard's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 18 hours.
Server tags
Where does hard appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take hard: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on hard?
gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags hard publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join hard?
Enter client.connect 178.158.214.251:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.