TEST
Offline 178.176.112.91:28015 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 51 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 58 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 30 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of TEST against other Rust servers?
Over the past seven days, TEST has climbed to #16,157 for player hours, putting it in the top 68% of all ranked servers.
What is the current population on TEST?
At the moment TEST is offline, having last been seen 29 days 3 hours ago.
Rules and settings
What is the current map on TEST?
The game generates the procedural map that TEST runs.
What are the rules on TEST, and what settings does it run?
No gather rate appears in the name of TEST. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of TEST?
No region is published by TEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 178.176.112.91:28015.
What is the uptime of TEST, and is it online?
Offline for now: TEST was last seen 29 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 29 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TEST operate?
Rust network protocol 2633 and build 164530 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does TEST wipe, and at what times?
There are too few of TEST's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 38 days 9 hours.
Server tags
Where does TEST appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TEST are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST?
Read off the game's server browser, the tags for TEST are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join TEST?
Enter client.connect 178.176.112.91:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.