ScoobyDooRUST
Offline 178.176.189.70:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 20:55 UTC 21:55 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 11 Oct, 16:54 UTC 17:54 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 117 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 117 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 47 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of ScoobyDooRUST against other Rust servers?
In the top 70% of all ranked servers sits ScoobyDooRUST, at #15,275 on hours played over seven days.
What is the current population on ScoobyDooRUST?
At the moment ScoobyDooRUST is offline, having last been seen 9 days 14 hours ago.
Map and rules
Which map is active on ScoobyDooRUST?
The game generates the procedural map that ScoobyDooRUST runs.
What are the rules on ScoobyDooRUST, and what settings does it run?
You will not find a gather rate in the name of ScoobyDooRUST. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of ScoobyDooRUST?
No region is published by ScoobyDooRUST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 178.176.189.70:28015 is its address.
How reliable is ScoobyDooRUST, and is it currently online?
ScoobyDooRUST is offline at the moment, with the last sighting 9 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 6 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ScoobyDooRUST operate?
The version on ScoobyDooRUST is Rust network protocol 2634 and build 167584, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does ScoobyDooRUST handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 1 hours after the latest wipe, the crowd reached its peak.
How often does ScoobyDooRUST wipe, and at what times?
There are too few of ScoobyDooRUST's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 15 days 10 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is ScoobyDooRUST part of?
The Rust Wipe Tracker lists that include ScoobyDooRUST are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ScoobyDooRUST?
Read off the game's server browser, the tags for ScoobyDooRUST are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join ScoobyDooRUST?
Enter client.connect 178.176.189.70:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.