TestServer
Offline 178.178.89.58:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 19 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 39 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 46 / 700
- RustSpain.com | EU Main 188 / 215
Quick answers
From the figures on this page.
Player activity
How does TestServer compare with other Rust servers in the rankings?
A seven-day player-hours count places TestServer at #16,949: the top 71% of every ranked server.
Is TestServer busy at the moment?
At the moment TestServer is offline, having last been seen 32 days 3 hours ago.
Server rules
What is the current map on TestServer?
The map on TestServer is procedural, produced by the game.
What settings and rules should you know for TestServer?
No gather rate appears in the name of TestServer. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What location does TestServer run from?
You will find no region published by TestServer. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 178.178.89.58:28015.
How reliable is TestServer, and is it currently online?
TestServer is offline at the moment, with the last sighting 32 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is TestServer using?
The version on TestServer is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does TestServer wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of TestServer's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 33 days 15 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is TestServer part of?
You will find TestServer on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TestServer?
Read off the game's server browser, the tags for TestServer are: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): The server has 15 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to TestServer?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 178.178.89.58:28015.