LLLL
Offline 178.232.96.251:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 487 / 525
- Rustoria.co - EU Main 28 / 250
- Rusty Moose |EU Main| 49 / 250
- Rustoria.co - EU East Long 238 / 275
- Rustoria.co - EU East Medium 91 / 200
- Rustafied.com - EU Friday 98 / 150
Quick answers
From the figures on this page.
Population
What is the ranking of LLLL against other Rust servers?
A seven-day player-hours count places LLLL at #15,153: the top 63% of every ranked server.
Is LLLL busy at the moment?
At the moment LLLL is offline, having last been seen 28 days 2 hours ago.
Rules and settings
Which map is active on LLLL?
A procedural map, generated by the game, is what LLLL runs.
Which settings and rules apply on LLLL?
No gather rate appears in the name of LLLL. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of LLLL?
You will find no region published by LLLL. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 178.232.96.251:28015.
Is LLLL up, and how good is its uptime?
LLLL is offline at the moment, with the last sighting 28 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.
What Rust version is LLLL using?
On Windows, LLLL runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does LLLL wipe? What schedule does it follow?
To tell its rhythm we would need more of LLLL's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 28 days 3 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is LLLL part of?
You will find LLLL on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on LLLL?
Read off the game's server browser, the tags for LLLL are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join LLLL?
Enter client.connect 178.232.96.251:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.