ServerName
Offline 178.234.173.94:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 446 / 475
- Rustoria.co - EU East Long 386 / 375
- Rusty Moose |EU Main| 48 / 250
- Rustoria.co - EU Main 30 / 250
- Rustafied.com - EU Friday 49 / 100
- Rustoria.co - EU East Medium 147 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of ServerName against other Rust servers?
In the top 60% of all ranked servers sits ServerName, at #14,354 on hours played over seven days.
What is the current population on ServerName?
At the moment ServerName is offline, having last been seen 28 days 11 hours ago.
Server rules
On what map does ServerName take place?
The game generates the procedural map that ServerName runs.
Which settings and rules apply on ServerName?
No gather rate appears in the name of ServerName. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of ServerName?
You will find no region published by ServerName. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 178.234.173.94:28015.
What is the uptime of ServerName, and is it online?
The current status for ServerName is offline, last seen 28 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 1 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ServerName operate?
The version on ServerName is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does ServerName wipe? What schedule does it follow?
There are too few of ServerName's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 55 days 15 hours.
Tags and filters
Where does ServerName appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include ServerName are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags ServerName publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join ServerName?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 178.234.173.94:28015.