ServerName
Offline 178.248.81.68:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 152 / 250
- Rustoria.co - EU East Long 121 / 200
- Rusty Moose |EU Main| 13 / 250
- Rustoria.co - EU Main 24 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 26 / 200
Quick answers
From the figures on this page.
Player activity
How does ServerName compare with other Rust servers in the rankings?
In the top 53% of all ranked servers sits ServerName, at #11,867 on hours played over seven days.
What is the current population on ServerName?
At the moment ServerName is offline, having last been seen 3 days 19 hours ago. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
Which map is active on ServerName?
A procedural map, generated by the game, is what ServerName runs.
Which settings and rules apply on ServerName?
The name of ServerName gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is ServerName based?
There is no region published for ServerName. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 178.248.81.68:28015.
What is the uptime of ServerName, and is it online?
ServerName is offline at the moment, with the last sighting 3 days 19 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. 17 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ServerName operate?
On Windows, ServerName runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does ServerName reset its map?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 11 days 16 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is ServerName part of?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on ServerName?
Read off the game's server browser, the tags for ServerName are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): Slot count: 3; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join ServerName?
Enter client.connect 178.248.81.68:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.