LocalTestNoEAC
Offline 178.27.140.49:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 312 / 375
- Rustoria.co - EU East Long 196 / 250
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 23 / 250
- Rustafied.com - EU Friday 51 / 100
- Rustoria.co - EU East Medium 63 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of LocalTestNoEAC against other Rust servers?
In the top – of all ranked servers sits LocalTestNoEAC, at #13,004 on hours played over seven days.
What is the current population on LocalTestNoEAC?
At the moment LocalTestNoEAC is offline, having last been seen 45 days 2 hours ago.
Rules and settings
On what map does LocalTestNoEAC take place?
The game generates the procedural map that LocalTestNoEAC runs.
What settings and rules should you know for LocalTestNoEAC?
You will not find a gather rate in the name of LocalTestNoEAC. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
About the server
What location does LocalTestNoEAC run from?
There is no region published for LocalTestNoEAC. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 178.27.140.49:28015 is its address.
What is the uptime of LocalTestNoEAC, and is it online?
The current status for LocalTestNoEAC is offline, last seen 45 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is LocalTestNoEAC using?
On Windows, LocalTestNoEAC runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does LocalTestNoEAC reset its map?
Its rhythm cannot yet be told: too few of LocalTestNoEAC's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 45 days 2 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is LocalTestNoEAC part of?
The Rust Wipe Tracker lists that include LocalTestNoEAC are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on LocalTestNoEAC?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags LocalTestNoEAC publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join LocalTestNoEAC?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 178.27.140.49:28015.