test
Online 178.69.140.160:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 92 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 106 / 225
- RustSpain.com | EU Main 31 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 91 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 28 / 1000
Quick answers
From the figures on this page.
Player activity
Where does test place among Rust servers?
A seven-day player-hours count places test at #11,311: the top 51% of every ranked server.
Is test busy at the moment?
Checking now: 0 players on 15 slots at test. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 0 players.
Map and rules
On what map does test take place?
A procedural map, generated by the game, is what test runs.
What are the rules on test, and what settings does it run?
The name of test gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does test run from?
No region is published by test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 178.69.140.160:28015.
What is the uptime of test, and is it online?
test is up and online at the moment. It was up 9 of 168 hours over the last 7 full days, 5% of the time. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
On what Rust version does test operate?
On Windows, test runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does test wipe, and at what times?
To tell its rhythm we would need more of test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 23 days 5 hours.
Tags and listings
Where does test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take test: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on test?
Read off the game's server browser, the tags for test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp15 (Max players): Slot count: 15; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 178.69.140.160:28015.