Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 15h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 15hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustArgentinaSergiopalm PVP/PVE 2 / 100
- CHARRUA 1 / 100
- BRASUKA - VANILLA | MENSAL | SEM LIMITE 4 / 200
- Rustoria.co - BR Long 93 / 200
- [LATAM] Sudamerica United | 26/10 Wipe 27 / 200
- PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE 10 / 100
Quick answers
From the figures on this page.
Player activity
How does Testing DO NOT ENTER compare with other Rust servers in the rankings?
Ranked #14,002 on player hours over the last seven days, Testing DO NOT ENTER is #208 in South America and in the top 61% of all ranked servers.
Is Testing DO NOT ENTER busy at the moment?
At the moment Testing DO NOT ENTER is offline, having last been seen 37 days 6 hours ago.
Map and rules
What is the current map on Testing DO NOT ENTER?
A procedural map, generated by the game, is what Testing DO NOT ENTER runs.
What settings and rules should you know for Testing DO NOT ENTER?
You will not find a gather rate in the name of Testing DO NOT ENTER. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.
Server details
What location does Testing DO NOT ENTER run from?
With its SA tag, Testing DO NOT ENTER places itself in South America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 179.37.47.85:29015.
Is Testing DO NOT ENTER up, and how good is its uptime?
The current status for Testing DO NOT ENTER is offline, last seen 37 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 21 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Testing DO NOT ENTER operate?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Testing DO NOT ENTER wipe, and at what times?
The estimate for Testing DO NOT ENTER's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 37 days 8 hours have passed since this world was made. In its tags it publishes the wipe schedule: monthly.
Server tags
Where does Testing DO NOT ENTER appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Testing DO NOT ENTER are: Modded Rust servers. These are the filters that bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testing DO NOT ENTER?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): Server browser category: South America are the tags Testing DO NOT ENTER publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Testing DO NOT ENTER?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 179.37.47.85:29015.