Kyle's SeaSkull Server
Offline 179.64.39.240:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 201 / 250
- Rustoria.co - EU East Long 273 / 300
- Rusty Moose |EU Main| 757 / 800
- Rustafied.com - EU Friday 42 / 100
- Rustoria.co - EU Main 839 / 900
- Rustoria.co - EU East Medium 662 / 725
Quick answers
From the figures on this page.
Player count
How does Kyle's SeaSkull Server compare with other Rust servers in the rankings?
Over the past seven days, Kyle's SeaSkull Server has climbed to #15,489 for player hours, putting it in the top – of all ranked servers.
Is Kyle's SeaSkull Server busy at the moment?
The last sighting of Kyle's SeaSkull Server was 42 days 13 hours ago; it is offline right now.
Rules and settings
What are the rules on Kyle's SeaSkull Server, and what settings does it run?
No gather rate appears in the name of Kyle's SeaSkull Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Kyle's SeaSkull Server run from?
No region is published by Kyle's SeaSkull Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 179.64.39.240:28015.
What is the uptime of Kyle's SeaSkull Server, and is it online?
Kyle's SeaSkull Server is offline at the moment, with the last sighting 42 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
On what Rust version does Kyle's SeaSkull Server operate?
On Windows, Kyle's SeaSkull Server runs Rust network protocol 2633 and build 163794. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Kyle's SeaSkull Server wipe? What schedule does it follow?
There are too few of Kyle's SeaSkull Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 43 days 5 hours have passed since this world was made.
Server tags
Where does Kyle's SeaSkull Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Kyle's SeaSkull Server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Kyle's SeaSkull Server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Kyle's SeaSkull Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Kyle's SeaSkull Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 179.64.39.240:28015.