TestServer
Offline 180.112.65.104:10241 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co -Us Mondays 0 / 300
- [RU] Кубань PVP [Solo/Duo/Trio/Quad] 8 / 60
- Geležinis Miškas 12 / 99
- LusoTuga Prime | EU | Vanilla | Biweekly 2 / 100
- Persona#1 |Для Новичков| х2 7 / 200
- [ESP] RUST ESPAÑA DISOBEY.COM.ES 2 / 101
Quick answers
From the figures on this page.
Player activity
What is the ranking of TestServer against other Rust servers?
In the top 71% of all ranked servers sits TestServer, at #15,346 on hours played over seven days. In the quad group it ranks #608.
What is the current population on TestServer?
The last sighting of TestServer was 14 days 3 hours ago; it is offline right now.
Rules and settings
What are the rules on TestServer, and what settings does it run?
The name of TestServer gives no gather rate. A group may hold 4 players at most (quad). It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does TestServer run from?
There is no region published for TestServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 180.112.65.104:10241.
What is the uptime of TestServer, and is it online?
Offline for now: TestServer was last seen 14 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 October 2026.
On what Rust version does TestServer operate?
The version on TestServer is Rust network protocol 2634 and build 167231, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does TestServer wipe, and at what times?
Its rhythm cannot yet be told: too few of TestServer's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 25 days 14 hours have passed since this world was made.
Server tags
Where does TestServer appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TestServer are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
gmrust (Game mode): Survival in standard Rust; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Teams are limited to 4 players; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167231 (Build): The game build is 167231; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags TestServer publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join TestServer?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 180.112.65.104:10241.