TestServer
Offline 180.146.192.248:28015 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 404 / 500
- Rustoria.co - EU East Long 458 / 475
- Rusty Moose |EU Main| 971 / 1000
- Rustafied.com - EU Friday 59 / 100
- Rustoria.co - EU Main 987 / 1000
- Rustoria.co - US Main 27 / 250
Quick answers
From the figures on this page.
Player count
Where does TestServer place among Rust servers?
In the top 68% of all ranked servers sits TestServer, at #15,477 on hours played over seven days.
How many players are on TestServer right now?
The last sighting of TestServer was 38 days 12 hours ago; it is offline right now.
Rules and settings
What is the current map on TestServer?
A procedural map, generated by the game, is what TestServer runs.
What are the rules on TestServer, and what settings does it run?
The name of TestServer gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of TestServer?
You will find no region published by TestServer. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 180.146.192.248:28015.
What is the uptime of TestServer, and is it online?
Offline for now: TestServer was last seen 38 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 21 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TestServer operate?
The version on TestServer is Rust network protocol 2633 and build 162929, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does TestServer wipe, and at what times?
To tell its rhythm we would need more of TestServer's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 55 days 17 hours.
Tags and filters
Where does TestServer appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TestServer: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on TestServer?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags TestServer publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join TestServer?
Enter client.connect 180.146.192.248:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.