CTZ-Local
Offline 180.148.111.216:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 198 / 250
- Rustoria.co - EU East Long 123 / 200
- Rusty Moose |EU Main| 24 / 250
- Rustoria.co - EU Main 11 / 250
- Rustafied.com - EU Friday 23 / 100
- Rustoria.co - EU East Medium 29 / 225
Quick answers
From the figures on this page.
Player activity
What is the ranking of CTZ-Local against other Rust servers?
In the top 71% of all ranked servers sits CTZ-Local, at #15,967 on hours played over seven days.
What is the current population on CTZ-Local?
The last sighting of CTZ-Local was 24 days 8 hours ago; it is offline right now.
Server rules
What is the current map on CTZ-Local?
Size 4,000 and seed 1234 define the procedural map CTZ-Local runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on CTZ-Local?
The name of CTZ-Local gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is CTZ-Local based?
No region is published by CTZ-Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 180.148.111.216:28015 is its address.
What is the uptime of CTZ-Local, and is it online?
The current status for CTZ-Local is offline, last seen 24 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
On what Rust version does CTZ-Local operate?
The version on CTZ-Local is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does CTZ-Local wipe, and at what times?
Its rhythm cannot yet be told: too few of CTZ-Local's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 19 hours.
Tags and listings
Where does CTZ-Local appear across the Rust Wipe Tracker lists and filters?
You will find CTZ-Local on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on CTZ-Local?
The game's server browser picks up these CTZ-Local tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join CTZ-Local?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 180.148.111.216:28015.