test
Offline 181.163.45.253:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 25 Sep, 22:25 UTC 23:25 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 295 / 300
- Rustoria.co - EU East Long 256 / 250
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 38 / 100
- Rustoria.co - EU East Medium 123 / 200
Quick answers
From the figures on this page.
Player count
Where does test place among Rust servers?
Over the past seven days, test has climbed to #14,105 for player hours, putting it in the top 61% of all ranked servers.
How many players are on test right now?
The last sighting of test was 33 days 10 hours ago; it is offline right now.
Map and rules
On what map does test take place?
The map on test is procedural, produced by the game.
What settings and rules should you know for test?
No gather rate appears in the name of test. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of test?
There is no region published for test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 181.163.45.253:28015.
How reliable is test, and is it currently online?
The current status for test is offline, last seen 33 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 25 September 2026.
On what Rust version does test operate?
The version on test is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on test when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does test reset its map?
To tell its rhythm we would need more of test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 33 days 10 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is test part of?
These Rust Wipe Tracker lists take test: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on test?
The game's server browser picks up these test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 181.163.45.253:28015.