Local Rust Server [No EAC]
Offline 181.215.65.75:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 162 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 83 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 256 / 700
- RustSpain.com | EU Main 350 / 350
Quick answers
From the figures on this page.
Player count
Where does Local Rust Server [No EAC] place among Rust servers?
In the top – of all ranked servers sits Local Rust Server [No EAC], at #13,456 on hours played over seven days.
How many players are on Local Rust Server [No EAC] right now?
The last sighting of Local Rust Server [No EAC] was 45 days 10 hours ago; it is offline right now.
Rules and settings
Which map is active on Local Rust Server [No EAC]?
A procedural map, generated by the game, is what Local Rust Server [No EAC] runs.
Which settings and rules apply on Local Rust Server [No EAC]?
You will not find a gather rate in the name of Local Rust Server [No EAC]. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of Local Rust Server [No EAC]?
There is no region published for Local Rust Server [No EAC]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 181.215.65.75:28015.
Is Local Rust Server [No EAC] up, and how good is its uptime?
The current status for Local Rust Server [No EAC] is offline, last seen 45 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 14 September 2026.
What Rust version is Local Rust Server [No EAC] using?
Rust network protocol 2633 and build 163493 on Windows is what Local Rust Server [No EAC] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Local Rust Server [No EAC] wipe, and at what times?
Its rhythm cannot yet be told: too few of Local Rust Server [No EAC]'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 49 days 13 hours.
Tags and filters
Where does Local Rust Server [No EAC] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local Rust Server [No EAC] are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Local Rust Server [No EAC]?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Local Rust Server [No EAC] publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Local Rust Server [No EAC]?
Enter client.connect 181.215.65.75:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.