ServerHub Test
Offline 182.148.118.196:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 200 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 135 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
How does ServerHub Test compare with other Rust servers in the rankings?
A seven-day player-hours count places ServerHub Test at #15,940: the top 71% of every ranked server.
How many players are on ServerHub Test right now?
The last sighting of ServerHub Test was 23 days 17 hours ago; it is offline right now.
Map and rules
What is the current map on ServerHub Test?
The map on ServerHub Test is procedural, produced by the game.
What are the rules on ServerHub Test, and what settings does it run?
You will not find a gather rate in the name of ServerHub Test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of ServerHub Test?
No region is published by ServerHub Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 182.148.118.196:28015.
Is ServerHub Test up, and how good is its uptime?
Offline for now: ServerHub Test was last seen 23 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 3 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ServerHub Test using?
On Windows, ServerHub Test runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does ServerHub Test wipe, and at what times?
Its rhythm cannot yet be told: too few of ServerHub Test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 25 days 3 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is ServerHub Test part of?
You will find ServerHub Test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on ServerHub Test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags ServerHub Test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join ServerHub Test?
Enter client.connect 182.148.118.196:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.