Test Development Server
Offline 184.4.38.100:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 280 / 300
- Rustoria.co - EU East Long 230 / 250
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU Main 21 / 250
- Rustafied.com - EU Friday 26 / 100
- Rustoria.co - EU East Medium 107 / 200
Quick answers
From the figures on this page.
Player count
Where does Test Development Server place among Rust servers?
In the top 60% of all ranked servers sits Test Development Server, at #14,314 on hours played over seven days.
What is the current population on Test Development Server?
The last sighting of Test Development Server was 28 days 8 hours ago; it is offline right now.
Server rules
Which map is active on Test Development Server?
The game generates the procedural map that Test Development Server runs.
What settings and rules should you know for Test Development Server?
You will not find a gather rate in the name of Test Development Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does Test Development Server run from?
You will find no region published by Test Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 184.4.38.100:28015.
Is Test Development Server up, and how good is its uptime?
Test Development Server is offline at the moment, with the last sighting 28 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.
What Rust version is Test Development Server using?
The version on Test Development Server is Rust network protocol 2634 and build 166440, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Test Development Server reset its map?
Its rhythm cannot yet be told: too few of Test Development Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 28 days 8 hours.
Server tags
Where does Test Development Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Test Development Server are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Test Development Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166440 (Build): It runs game build 166440; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Test Development Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Test Development Server?
Enter client.connect 184.4.38.100:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.