Staging Dev Server
Offline 185.103.226.174:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 95 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 99 / 700
- RustSpain.com | EU Main 336 / 350
Quick answers
From the figures on this page.
Player activity
How does Staging Dev Server compare with other Rust servers in the rankings?
Over the past seven days, Staging Dev Server has climbed to #15,509 for player hours, putting it in the top – of all ranked servers.
Is Staging Dev Server busy at the moment?
The last sighting of Staging Dev Server was 43 days 1 hours ago; it is offline right now.
Server rules
What is the current map on Staging Dev Server?
The game generates the procedural map that Staging Dev Server runs.
What are the rules on Staging Dev Server, and what settings does it run?
No gather rate appears in the name of Staging Dev Server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Staging Dev Server?
You will find no region published by Staging Dev Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 185.103.226.174:28015 is its address.
What is the uptime of Staging Dev Server, and is it online?
The current status for Staging Dev Server is offline, last seen 43 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Staging Dev Server operate?
On Linux, Staging Dev Server runs Rust network protocol 2633 and build 164538. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Staging Dev Server reset its map?
Its rhythm cannot yet be told: too few of Staging Dev Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 43 days 3 hours.
Server tags
Where does Staging Dev Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Staging Dev Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Staging Dev Server?
Read off the game's server browser, the tags for Staging Dev Server are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164538 (Build): The game build is 164538; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Staging Dev Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.103.226.174:28015.