ServerName
Offline 185.119.2.211:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 15:45 UTC 16:45 UK · 13d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player activity
How does ServerName compare with other Rust servers in the rankings?
In the top 63% of all ranked servers sits ServerName, at #14,113 on hours played over seven days.
Is ServerName busy at the moment?
The last sighting of ServerName was 7 days 3 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Server rules
What is the current map on ServerName?
The map on ServerName is procedural, produced by the game.
What are the rules on ServerName, and what settings does it run?
The name of ServerName gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is ServerName based?
There is no region published for ServerName. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 185.119.2.211:28015.
What is the uptime of ServerName, and is it online?
Offline for now: ServerName was last seen 7 days 3 hours ago. It was up 1 of 168 hours over the last 7 full days, 1% of the time. 10 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ServerName operate?
The version on ServerName is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does ServerName wipe, and at what times?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 13 days 2 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is ServerName part of?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on ServerName?
The game's server browser picks up these ServerName tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join ServerName?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.119.2.211:28015.