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Network live 11,863 servers online 104,004 players aboard 547 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

![PVE] WARNING! There Are Zombies

Online 185.125.205.113:28080 checked 13m ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 50 players now 2% full
27-day averagepeak 9
#2,274ranktop 10%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.1 daysusual gapbetween real wipes
5wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 21:40 UTC 22:40 UK · 13d ago
    Wipe delivered
    Peak
    9
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct, 19:15 UTC 20:15 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 7
    Lasted
    10.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 255 on average 183 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 245 on average 318 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average 65 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average 36 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 55 on average 51 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average 71 / 100
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of ![PVE] WARNING! There Are Zombies against other Rust servers?

A seven-day player-hours count places ![PVE] WARNING! There Are Zombies at #2,274: the top 10% of every ranked server.

What is the current population on ![PVE] WARNING! There Are Zombies?

The current count is 1 players on 50 slots for ![PVE] WARNING! There Are Zombies. Averaged over the past week: 2 players, peaking at 9. Over the last 48 hours, the peak hour came at 17:00 UTC with an average of 4 players.

Map and rules

Which map is active on ![PVE] WARNING! There Are Zombies?

The game generates the procedural map on ![PVE] WARNING! There Are Zombies at size 4,000 with seed 661884933. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on ![PVE] WARNING! There Are Zombies, and what settings does it run?

You will not find a gather rate in the name of ![PVE] WARNING! There Are Zombies. Up to 8 players can join a group, the default for the game. You get pve here, other players cannot be fought. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

About the server

What location does ![PVE] WARNING! There Are Zombies run from?

No region is published by ![PVE] WARNING! There Are Zombies. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 185.125.205.113:28080 is its address.

What is the performance like on ![PVE] WARNING! There Are Zombies?

The 48-hour average for server fps stands at 84, never dipping below 58. Buildings, deployables and all the rest of the world pushed its entity count as high as 68,816. 2,819 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is ![PVE] WARNING! There Are Zombies up, and how good is its uptime?

![PVE] WARNING! There Are Zombies is up and online at the moment. Its reported uptime suggests a restart roughly 5 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does ![PVE] WARNING! There Are Zombies operate?

Rust network protocol 2635 and build 168909 on Windows is what ![PVE] WARNING! There Are Zombies runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does ![PVE] WARNING! There Are Zombies handle its wipe days?

At their busiest, its recent wipes drew an average of 5 players. After 45 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 7.

How often does ![PVE] WARNING! There Are Zombies wipe, and at what times?

To tell its rhythm we would need more of ![PVE] WARNING! There Are Zombies's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 13 days 21 hours have passed since this world was made.

Server tags

Where does ![PVE] WARNING! There Are Zombies appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take ![PVE] WARNING! There Are Zombies: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on ![PVE] WARNING! There Are Zombies?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags ![PVE] WARNING! There Are Zombies publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to ![PVE] WARNING! There Are Zombies?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.125.205.113:28080. https://discord.com/invite/MQ47svfqkV is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.