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Network live 11,625 servers online 41,682 players aboard 86 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 36d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 36d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak –
#15,460ranktop 67%
36d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 22 Sep, 14:52 UTC 15:52 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 21 Sep, 15:45 UTC 16:45 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  3. Sat 19 Sep, 16:24 UTC 17:24 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 99 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 123 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 118 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 44 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 20 / 1000
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Offline Multiplayer Simulation against other Rust servers?

In the top 67% of all ranked servers sits Offline Multiplayer Simulation, at #15,460 on hours played over seven days.

Is Offline Multiplayer Simulation busy at the moment?

The last sighting of Offline Multiplayer Simulation was 36 days 11 hours ago; it is offline right now.

Map and rules

Which map is active on Offline Multiplayer Simulation?

A procedural map, generated by the game, is what Offline Multiplayer Simulation runs.

What are the rules on Offline Multiplayer Simulation, and what settings does it run?

You will not find a gather rate in the name of Offline Multiplayer Simulation. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is Offline Multiplayer Simulation based?

You will find no region published by Offline Multiplayer Simulation. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 185.146.53.122:28015.

What is the uptime of Offline Multiplayer Simulation, and is it online?

Offline Multiplayer Simulation is offline at the moment, with the last sighting 36 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 19 September 2026.

What Rust version is Offline Multiplayer Simulation using?

The version on Offline Multiplayer Simulation is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Offline Multiplayer Simulation when wipe day arrives?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

When does Offline Multiplayer Simulation wipe? What schedule does it follow?

There is no next wipe to predict for Offline Multiplayer Simulation: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 36 days 16 hours.

Tags and filters

Where does Offline Multiplayer Simulation appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Offline Multiplayer Simulation are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on Offline Multiplayer Simulation?

The game's server browser picks up these Offline Multiplayer Simulation tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to Offline Multiplayer Simulation?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.146.53.122:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team, which is the default.
v2633
Protocol Protocol 2633 is required; a different version can't join.
cs165217
Build It runs game build 165217.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.