TEST
Offline 185.155.222.78:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 23 Oct, 15:12 UTC 16:12 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 673 / 725
- Rustoria.co - EU East Long 433 / 475
- Rustoria.co - EU Main 40 / 250
- Rusty Moose |EU Main| 54 / 250
- Rustoria.co - EU East Medium 230 / 250
- Rustafied.com - EU Friday 127 / 175
Quick answers
From the figures on this page.
Player activity
What is the ranking of TEST against other Rust servers?
In the top 58% of all ranked servers sits TEST, at #13,014 on hours played over seven days.
Is TEST busy at the moment?
The last sighting of TEST was 4 days 20 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
On what map does TEST take place?
The game generates the procedural map that TEST runs.
What settings and rules should you know for TEST?
You will not find a gather rate in the name of TEST. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of TEST?
There is no region published for TEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 185.155.222.78:28015 is its address.
What is the uptime of TEST, and is it online?
Offline for now: TEST was last seen 4 days 20 hours ago. It was up 2 of 120 hours over the last 5 full days, 2% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
What Rust version is TEST using?
Rust network protocol 2635 and build 168909 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does TEST handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does TEST wipe, and at what times?
There are too few of TEST's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 22 hours.
Tags and listings
Where does TEST appear across the Rust Wipe Tracker lists and filters?
You will find TEST on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on TEST?
Read off the game's server browser, the tags for TEST are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.155.222.78:28015.