Devblog 301 LAN
Offline 185.16.213.70:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly 57 / 200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 35 / 200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 26 / 200
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 5 / 200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 14 / 150
- [EU/GER] Rust Norddeutschland PVE 14 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Devblog 301 LAN against other Rust servers?
In the top 71% of all ranked servers sits Devblog 301 LAN, at #16,957 on hours played over seven days.
What is the current population on Devblog 301 LAN?
At the moment Devblog 301 LAN is offline, having last been seen 30 days 23 hours ago.
Map and rules
On what map does Devblog 301 LAN take place?
A procedural map, generated by the game, is what Devblog 301 LAN runs.
What are the rules on Devblog 301 LAN, and what settings does it run?
The name of Devblog 301 LAN gives no gather rate. The game's default applies: 8 players to a group at most. It runs pve, other players cannot be fought. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is Devblog 301 LAN based?
There is no region published for Devblog 301 LAN, and its region code is us4. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 185.16.213.70:28015 is its address.
How reliable is Devblog 301 LAN, and is it currently online?
Offline for now: Devblog 301 LAN was last seen 30 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 27 September 2026.
On what Rust version does Devblog 301 LAN operate?
The version on Devblog 301 LAN is Rust network protocol 2602 and build 132924, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Devblog 301 LAN reset its map?
To tell its rhythm we would need more of Devblog 301 LAN's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 35 days 11 hours.
Server tags
Where does Devblog 301 LAN appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Devblog 301 LAN: Rust community servers, unmodded and Best Rust PvE servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more and it appears.
How should you read the tags on Devblog 301 LAN?
The game's server browser picks up these Devblog 301 LAN tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2602 (Protocol): Join only if your game runs protocol 2602; cs132924 (Build): It runs game build 132924; ptrak (Networking): RakNet handles networking, as standard for the game; $rus4 (Region code): Region code: us4; ^p (PvE): No PvP here: the world is what threatens you. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Devblog 301 LAN?
Enter client.connect 185.16.213.70:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.