MAR Rust Test Baseline
Offline 185.175.93.132:28115 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 154 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 98 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 239 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
What is the ranking of MAR Rust Test Baseline against other Rust servers?
In the top – of all ranked servers sits MAR Rust Test Baseline, at #15,405 on hours played over seven days.
What is the current population on MAR Rust Test Baseline?
The last sighting of MAR Rust Test Baseline was 40 days 1 hours ago; it is offline right now.
Rules and settings
On what map does MAR Rust Test Baseline take place?
The map on MAR Rust Test Baseline is procedural, produced by the game.
Which settings and rules apply on MAR Rust Test Baseline?
The name of MAR Rust Test Baseline gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
What location does MAR Rust Test Baseline run from?
There is no region published for MAR Rust Test Baseline. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 185.175.93.132:28115 is its address.
How reliable is MAR Rust Test Baseline, and is it currently online?
MAR Rust Test Baseline is offline at the moment, with the last sighting 40 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is MAR Rust Test Baseline using?
On Windows, MAR Rust Test Baseline runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does MAR Rust Test Baseline wipe, and at what times?
There are too few of MAR Rust Test Baseline's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 43 days 1 hours have passed since this world was made.
Tags and listings
Where does MAR Rust Test Baseline appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take MAR Rust Test Baseline: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on MAR Rust Test Baseline?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon are the tags MAR Rust Test Baseline publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to MAR Rust Test Baseline?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.175.93.132:28115.