MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 40 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 84 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 87 / 700
- RustSpain.com | EU Main 301 / 310
Quick answers
From the figures on this page.
Player activity
Where does MAR Rust Test Baseline place among Rust servers?
Over the past seven days, MAR Rust Test Baseline has climbed to #16,232 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on MAR Rust Test Baseline?
The last sighting of MAR Rust Test Baseline was 34 days 15 hours ago; it is offline right now.
Rules and settings
On what map does MAR Rust Test Baseline take place?
The game generates the procedural map that MAR Rust Test Baseline runs.
What are the rules on MAR Rust Test Baseline, and what settings does it run?
You will not find a gather rate in the name of MAR Rust Test Baseline. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
About the server
In which region is MAR Rust Test Baseline based?
No region is published by MAR Rust Test Baseline. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 185.175.93.189:28115.
How reliable is MAR Rust Test Baseline, and is it currently online?
The current status for MAR Rust Test Baseline is offline, last seen 34 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 24 September 2026.
On what Rust version does MAR Rust Test Baseline operate?
On Windows, MAR Rust Test Baseline runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does MAR Rust Test Baseline wipe, and at what times?
To tell its rhythm we would need more of MAR Rust Test Baseline's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 43 days 7 hours.
Tags and filters
Where does MAR Rust Test Baseline appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include MAR Rust Test Baseline are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on MAR Rust Test Baseline?
Read off the game's server browser, the tags for MAR Rust Test Baseline are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join MAR Rust Test Baseline?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.175.93.189:28115.