zombie-test
Online 185.186.143.156:28015 checked 5m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 157 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 92 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 244 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Player count
Where does zombie-test place among Rust servers?
In the top 69% of all ranked servers sits zombie-test, at #15,341 on hours played over seven days.
What is the current population on zombie-test?
At the moment 0 players are on zombie-test, which has 10 slots. The seven-day average for this server is 0 players.
Map and rules
What is the current map on zombie-test?
The game generates the procedural map on zombie-test at size 1,500 with seed 4242. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on zombie-test, and what settings does it run?
No gather rate appears in the name of zombie-test. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does zombie-test run from?
No region is published by zombie-test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 185.186.143.156:28015.
Does zombie-test perform well?
The 48-hour average for server fps stands at 217, never dipping below 181. The world held as many as 7,601 entities: buildings, deployables and the rest. 2,270 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is zombie-test, and is it currently online?
Right now, zombie-test is online. About 4 days 12 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 14 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is zombie-test using?
On Linux, zombie-test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does zombie-test wipe? What schedule does it follow?
There are too few of zombie-test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 15 days 7 hours have passed since this world was made.
Tags and filters
Where does zombie-test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take zombie-test: Modded Rust servers and Rust zombie servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on zombie-test?
Read off the game's server browser, the tags for zombie-test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to zombie-test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.186.143.156:28015.