NO MERCY | CLASSIC | NO LIMIT
Offline EU 185.189.255.147:35100 checked 40m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 14h.
The force wipe · high confidenceComing wipes
- 7d 14hThu 5 Nov, 19:00 UTC19:00 UKFW
- 21d 2hThu 19 Nov, 07:22 UTC07:22 UK
- 35d 14hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 14hNext wipe expected · the force wipe
-
Thu 22 Oct, 07:22 UTC 08:22 UK · 6d agoWipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 19 Oct, 02:09 UTC 03:09 UK · 10d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 3.2 days
- Players before
- 0
-
Sat 17 Oct, 20:20 UTC 21:20 UK · 11d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Thu 8 Oct, 12:02 UTC 13:02 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How does NO MERCY | CLASSIC | NO LIMIT compare with other Rust servers in the rankings?
Ranked #3,331 on player hours over the last seven days, NO MERCY | CLASSIC | NO LIMIT is #1,242 in Europe and in the top 15% of all ranked servers.
Is NO MERCY | CLASSIC | NO LIMIT busy at the moment?
At the moment NO MERCY | CLASSIC | NO LIMIT is offline, having last been seen 40 minutes ago. Averaged over the past week: 1 players, peaking at 5. Over the last 48 hours, the peak hour came at 17:00 UTC with an average of 1 players.
Server rules
Which map is active on NO MERCY | CLASSIC | NO LIMIT?
The game generates the procedural map on NO MERCY | CLASSIC | NO LIMIT at size 4,200 with seed 1813615169. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for NO MERCY | CLASSIC | NO LIMIT?
You will not find a gather rate in the name of NO MERCY | CLASSIC | NO LIMIT. The group limit is 35 players. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is NO MERCY | CLASSIC | NO LIMIT based?
The EU tag is how NO MERCY | CLASSIC | NO LIMIT lists its location: Europe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 185.189.255.147:35100.
Does NO MERCY | CLASSIC | NO LIMIT perform well?
Averaged over the last 48 hours, server fps was 177, with a low of 126. The world held as many as 105,209 entities: buildings, deployables and the rest. Memory use peaked at 3,321 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is NO MERCY | CLASSIC | NO LIMIT up, and how good is its uptime?
NO MERCY | CLASSIC | NO LIMIT is offline at the moment, with the last sighting 40 minutes ago. About 1 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
On what Rust version does NO MERCY | CLASSIC | NO LIMIT operate?
On Windows, NO MERCY | CLASSIC | NO LIMIT runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does NO MERCY | CLASSIC | NO LIMIT handle its wipe days?
The average busiest point of its recent wipes was 4 players. 7 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does NO MERCY | CLASSIC | NO LIMIT reset its map?
Since the record holds too few of NO MERCY | CLASSIC | NO LIMIT's wipes to confirm the schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 6 days 21 hours have passed since this world was made. In its tags it posts a wipe every two weeks.
Tags and filters
On Rust Wipe Tracker, which lists and filters is NO MERCY | CLASSIC | NO LIMIT part of?
The Rust Wipe Tracker lists that include NO MERCY | CLASSIC | NO LIMIT are: Rust servers in Europe and Modded Rust servers. On the server list, apply Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week and it appears.
How should you read the tags on NO MERCY | CLASSIC | NO LIMIT?
gmrust (Game mode): Survival in standard Rust; mp350 (Max players): Slot count: 350; ts35 (Group limit): Teams are limited to 35 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): In the server browser it appears under Europe; jp0 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag are the tags NO MERCY | CLASSIC | NO LIMIT publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join NO MERCY | CLASSIC | NO LIMIT?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.189.255.147:35100. Its website can be found at https://nomercyrust.ru.
