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Network live 11,830 servers online 79,533 players aboard 259 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

testing

Offline 185.189.255.249:35400 checked 28d ago

weekly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 30d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Tue 3 Nov, 11:31 UK Tue 3 Nov, 11:31 UTC in 4d 21h · low confidence
0/ 50 players now 0% full
07-day averagepeak –
#16,773ranktop 70%
30d agolast wipeweekly schedule
4d 21hnext wipeTue 3 Nov, 11:31 UTC
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Tuesday 3 November, 11:31 UTC · 11:31 UK, in 4d 21h.

Its weekly schedule tag · low confidence
0.9 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 4d 21hTue 3 Nov, 11:31 UTC11:31 UK
  2. 7d 4hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 11d 21hTue 10 Nov, 11:31 UTC11:31 UK
  4. 18d 21hTue 17 Nov, 11:31 UTC11:31 UK
  5. 25d 21hTue 24 Nov, 11:31 UTC11:31 UK
  6. 32d 21hTue 1 Dec, 11:31 UTC11:31 UK
  7. 35d 4hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 39d 21hTue 8 Dec, 11:31 UTC11:31 UK

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 3 Nov, 11:31 UTC11:31 UK · in 4d 21h
    Next wipe expected · its weekly schedule tag
  2. Tue 29 Sep, 11:31 UTC 12:31 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  3. Sun 27 Sep, 07:47 UTC 08:47 UK · 32d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    2
  4. Sat 26 Sep, 09:48 UTC 10:48 UK · 33d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  5. Fri 25 Sep, 14:19 UTC 15:19 UK · 33d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10EU · groups of 5 · weekly · 76 on average 156 / 250
  2. 红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average 4 / 200
  3. РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average 0 / 200
  4. Rusty Moose |EU Mini|EU · groups of 5 · weekly · 77 on average 26 / 150
  5. Rusty Moose |US Mini|NA · groups of 5 · weekly · 56 on average 6 / 150
  6. [LATAM] LUNARUST Vanilla | 27/10 WipeSA · groups of 5 · weekly · 18 on average 7 / 200
Help desk

Quick answers

From the figures on this page.

Population

How does testing compare with other Rust servers in the rankings?

A seven-day player-hours count places testing at #16,773: the top 70% of every ranked server.

What is the current population on testing?

At the moment testing is offline, having last been seen 28 days 22 hours ago.

Rules and settings

Which map is active on testing?

The game generates the procedural map on testing at size 2,500 with seed 53296983. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for testing?

No gather rate appears in the name of testing. A group holds no more than 5 players. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.

About the server

What is the location of testing?

No region is published by testing. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 185.189.255.249:35400 is its address.

What is the uptime of testing, and is it online?

The current status for testing is offline, last seen 28 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.

What Rust version is testing using?

On Windows, testing runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on testing when wipe day arrives?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does testing wipe, and at what times?

Since the record holds too few of testing's wipes to confirm the schedule, the prediction goes by its tag. You can expect its next wipe on Tuesday 3 November at 11:31 UTC. 30 days 2 hours have passed since this world was made. The tags state that it wipes each week.

Tags and listings

Where does testing appear in Rust Wipe Tracker lists and filters?

You will find testing on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it appears.

What is the meaning of the server tags on testing?

The game's server browser picks up these testing tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The server has 50 slots; ts5 (Group limit): Team size caps at 5; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join testing?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.189.255.249:35400.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players The server has 50 slots.
ts5
Group limit Team size caps at 5.
v2633
Protocol Protocol 2633 is required; a different version can't join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.