Chill_Zone
Online 185.189.255.52:35400 checked 8m ago
Resets: 5 new worlds this week, a reset every few hours rather than a wipe schedule.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe-
Mon 26 Oct, 04:51 UTC 04:51 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Mon 26 Oct, 04:27 UTC 04:27 UK · 4d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Sun 25 Oct, 07:02 UTC 07:02 UK · 5d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Sun 25 Oct, 06:09 UTC 06:09 UK · 5d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Sat 24 Oct, 19:10 UTC 20:10 UK · 5d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 1
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 3 / 300
- 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 1 / 300
- -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay 4 / 150
- -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay 4 / 150
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 155 / 300
- Pickle Rust EU Monthly 52 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Chill_Zone against other Rust servers?
A seven-day player-hours count places Chill_Zone at #7,475: the top 34% of every ranked server.
How many players are on Chill_Zone right now?
Checking now: 0 players on 50 slots at Chill_Zone. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 17:00 UTC, averaging 1 players.
Map and rules
Which map is active on Chill_Zone?
Size 2,500 and seed 187665451 define the procedural map Chill_Zone runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Chill_Zone, and what settings does it run?
The name of Chill_Zone gives no gather rate. A group holds no more than 10 players. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Chill_Zone based?
No region is published by Chill_Zone. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 185.189.255.52:35400.
What is the performance like on Chill_Zone?
The 48-hour average for server fps stands at 453, never dipping below 347. Buildings, deployables and all the rest of the world pushed its entity count as high as 27,816. Memory use peaked at 2,559 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is Chill_Zone up, and how good is its uptime?
You can find Chill_Zone online at present. About 3 days 12 hours ago is when it last restarted, judged by the uptime it gives. 92% is the uptime for the last 5 full days, up for 111 of 120 hours. The first sighting of it by Rust Wipe Tracker came on 24 October 2026.
On what Rust version does Chill_Zone operate?
Rust network protocol 2635 and build 168909 on Windows is what Chill_Zone runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Chill_Zone wipe? What schedule does it follow?
No wipe schedule here: Chill_Zone changes world every few hours, and none of those resets counts as a wipe.
Server tags
On Rust Wipe Tracker, which lists and filters is Chill_Zone part of?
You will find Chill_Zone on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on Chill_Zone?
The game's server browser picks up these Chill_Zone tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Chill_Zone?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.189.255.52:35400.