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Network live 11,875 servers online 95,389 players aboard 387 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 12m ago

biweekly wipes moddedoxidepve
Tracking number · connect
Wipe progress · wiped 5h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 2h · high confidence
0/ 10 players now 0% full
07-day averagepeak 2
#9,068ranktop 41%
5h agolast wipebiweekly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75110:0011:0012:0013:0014:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020010:0011:0012:0013:0014:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 2h.

The force wipe · high confidence
4.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 13d 18hThu 12 Nov, 10:48 UTC10:48 UK
  3. 27d 18hThu 26 Nov, 10:48 UTC10:48 UK
  4. 35d 2hThu 3 Dec, 19:00 UTC19:00 UKFW
  5. 41d 18hThu 10 Dec, 10:48 UTC10:48 UK

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 2h
    Next wipe expected · the force wipe
  2. Thu 29 Oct, 10:48 UTC 10:48 UK · 5h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  3. Tue 27 Oct, 06:26 UTC 06:26 UK · 2d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.2 days
    Players before
    0
  4. Sun 18 Oct, 05:13 UTC 06:13 UK · 11d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    9.1 days
    Players before
    0
  5. Tue 13 Oct, 09:11 UTC 10:11 UK · 16d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average 153 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average 281 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average 51 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average 68 / 200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average 69 / 100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average 22 / 250
Help desk

Quick answers

From the figures on this page.

Player count

How does EvilIsland-PVE - Test Server compare with other Rust servers in the rankings?

A seven-day player-hours count places EvilIsland-PVE - Test Server at #9,068: the top 41% of every ranked server.

Is EvilIsland-PVE - Test Server busy at the moment?

The current count is 0 players on 10 slots for EvilIsland-PVE - Test Server. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 11:00 UTC with an average of 0 players.

Rules and settings

On what map does EvilIsland-PVE - Test Server take place?

Size 3,500 and seed 1768323314 define the procedural map EvilIsland-PVE - Test Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for EvilIsland-PVE - Test Server?

You will not find a gather rate in the name of EvilIsland-PVE - Test Server. A group holds no more than 10 players. You get pve here, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is EvilIsland-PVE - Test Server based?

There is no region published for EvilIsland-PVE - Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 185.189.255.93:35300.

What is the performance like on EvilIsland-PVE - Test Server?

The 48-hour average for server fps stands at 199, never dipping below 198. Buildings, deployables and all the rest of the world pushed its entity count as high as 61,123. Memory use peaked at 1,872 MB. Players feel a rising entity count and low fps as lag.

How reliable is EvilIsland-PVE - Test Server, and is it currently online?

EvilIsland-PVE - Test Server is up and online at the moment. Its reported uptime suggests a restart roughly 28 minutes ago. It was up 14 of 168 hours over the last 7 full days, 8% of the time. The first sighting of it by Rust Wipe Tracker came on 6 October 2026.

On what Rust version does EvilIsland-PVE - Test Server operate?

The version on EvilIsland-PVE - Test Server is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

How does EvilIsland-PVE - Test Server handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

When does EvilIsland-PVE - Test Server wipe? What schedule does it follow?

The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. The world it is running was made 5 hours. In its tags it posts a wipe every two weeks.

Tags and listings

Where does EvilIsland-PVE - Test Server appear across the Rust Wipe Tracker lists and filters?

You will find EvilIsland-PVE - Test Server on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is the meaning of the server tags on EvilIsland-PVE - Test Server?

Read off the game's server browser, the tags for EvilIsland-PVE - Test Server are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts10 (Group limit): Team size caps at 10; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^b (Biweekly): A wipe comes every fortnight; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join EvilIsland-PVE - Test Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.189.255.93:35300. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The server has 10 slots.
ts10
Group limit Team size caps at 10.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Wipe schedule

^b
Biweekly A wipe comes every fortnight.

Gameplay

^p
PvE The world provides the danger, not other players.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.