EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 2h.
The force wipe · high confidenceComing wipes
- 7d 2hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 18hThu 12 Nov, 10:48 UTC10:48 UK
- 27d 18hThu 26 Nov, 10:48 UTC10:48 UK
- 35d 2hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 18hThu 10 Dec, 10:48 UTC10:48 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 2hNext wipe expected · the force wipe
-
Thu 29 Oct, 10:48 UTC 10:48 UK · 5h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Tue 27 Oct, 06:26 UTC 06:26 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 0
-
Sun 18 Oct, 05:13 UTC 06:13 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 9.1 days
- Players before
- 0
-
Tue 13 Oct, 09:11 UTC 10:11 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 153 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 281 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 51 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 68 / 200
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 69 / 100
- Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid 22 / 250
Quick answers
From the figures on this page.
Player count
How does EvilIsland-PVE - Test Server compare with other Rust servers in the rankings?
A seven-day player-hours count places EvilIsland-PVE - Test Server at #9,068: the top 41% of every ranked server.
Is EvilIsland-PVE - Test Server busy at the moment?
The current count is 0 players on 10 slots for EvilIsland-PVE - Test Server. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 11:00 UTC with an average of 0 players.
Rules and settings
On what map does EvilIsland-PVE - Test Server take place?
Size 3,500 and seed 1768323314 define the procedural map EvilIsland-PVE - Test Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for EvilIsland-PVE - Test Server?
You will not find a gather rate in the name of EvilIsland-PVE - Test Server. A group holds no more than 10 players. You get pve here, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is EvilIsland-PVE - Test Server based?
There is no region published for EvilIsland-PVE - Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 185.189.255.93:35300.
What is the performance like on EvilIsland-PVE - Test Server?
The 48-hour average for server fps stands at 199, never dipping below 198. Buildings, deployables and all the rest of the world pushed its entity count as high as 61,123. Memory use peaked at 1,872 MB. Players feel a rising entity count and low fps as lag.
How reliable is EvilIsland-PVE - Test Server, and is it currently online?
EvilIsland-PVE - Test Server is up and online at the moment. Its reported uptime suggests a restart roughly 28 minutes ago. It was up 14 of 168 hours over the last 7 full days, 8% of the time. The first sighting of it by Rust Wipe Tracker came on 6 October 2026.
On what Rust version does EvilIsland-PVE - Test Server operate?
The version on EvilIsland-PVE - Test Server is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does EvilIsland-PVE - Test Server handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.
When does EvilIsland-PVE - Test Server wipe? What schedule does it follow?
The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. The world it is running was made 5 hours. In its tags it posts a wipe every two weeks.
Tags and listings
Where does EvilIsland-PVE - Test Server appear across the Rust Wipe Tracker lists and filters?
You will find EvilIsland-PVE - Test Server on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What is the meaning of the server tags on EvilIsland-PVE - Test Server?
Read off the game's server browser, the tags for EvilIsland-PVE - Test Server are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts10 (Group limit): Team size caps at 10; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^b (Biweekly): A wipe comes every fortnight; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join EvilIsland-PVE - Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.189.255.93:35300. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is its website.