Test Private Server
Offline 185.204.80.84:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 21 Sep, 21:44 UTC 22:44 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 445 / 500
- Rustoria.co - EU East Long 275 / 300
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU Main 34 / 250
- Rustafied.com - EU Friday 81 / 100
- Rustoria.co - EU East Medium 99 / 200
Quick answers
From the figures on this page.
Population
Where does Test Private Server place among Rust servers?
Over the past seven days, Test Private Server has climbed to #15,499 for player hours, putting it in the top 67% of all ranked servers.
How many players are on Test Private Server right now?
At the moment Test Private Server is offline, having last been seen 36 days 20 hours ago.
Map and rules
Which map is active on Test Private Server?
The map on Test Private Server is procedural, produced by the game.
What settings and rules should you know for Test Private Server?
The name of Test Private Server gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Test Private Server?
You will find no region published by Test Private Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 185.204.80.84:28015 is its address.
What is the uptime of Test Private Server, and is it online?
Test Private Server is offline at the moment, with the last sighting 36 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 21 September 2026.
What Rust version is Test Private Server using?
On Windows, Test Private Server runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does Test Private Server handle its wipe days?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does Test Private Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Test Private Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 36 days 20 hours have passed since this world was made.
Server tags
Where does Test Private Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Test Private Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Private Server?
The game's server browser picks up these Test Private Server tags: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Test Private Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.204.80.84:28015.