chilling_wave
Online 185.250.36.125:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 71 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 119 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 43 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 129 / 700
- RustSpain.com | EU Main 349 / 350
Quick answers
From the figures on this page.
Player count
Where does chilling_wave place among Rust servers?
Over the past seven days, chilling_wave has climbed to #15,268 for player hours, putting it in the top 68% of all ranked servers.
What is the current population on chilling_wave?
Checking now: 0 players on 50 slots at chilling_wave. For the last seven days the average player count was 0.
Server rules
Which map is active on chilling_wave?
Generated by the game with seed 78955152, the procedural map on chilling_wave is size 2,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on chilling_wave, and what settings does it run?
No gather rate appears in the name of chilling_wave. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of chilling_wave?
You will find no region published by chilling_wave. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 185.250.36.125:28015.
How smoothly does chilling_wave run?
Averaged over the last 48 hours, server fps was 51, with a low of 13. The world held as many as 26,590 entities: buildings, deployables and the rest. 1,050 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of chilling_wave, and is it online?
chilling_wave is up and online at the moment. Its reported uptime suggests a restart roughly 2 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does chilling_wave operate?
The version on chilling_wave is Rust network protocol 2633 and build 162929, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does chilling_wave wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of chilling_wave's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 55 days 18 hours.
Tags and listings
Where does chilling_wave appear in Rust Wipe Tracker lists and filters?
You will find chilling_wave on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on chilling_wave?
The game's server browser picks up these chilling_wave tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join chilling_wave?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.250.36.125:28015.