whyfry1zen
Offline 185.253.183.62:28015 checked 6h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 18:04 UTC 18:04 UK · 8h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 176 / 250
- Rustoria.co - EU East Long 120 / 200
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 20 / 100
- Rustoria.co - EU East Medium 25 / 200
Quick answers
From the figures on this page.
Player activity
How does whyfry1zen compare with other Rust servers in the rankings?
Over the past seven days, whyfry1zen has climbed to #11,130 for player hours, putting it in the top 50% of all ranked servers.
Is whyfry1zen busy at the moment?
The last sighting of whyfry1zen was 6 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 20:00 UTC, averaging 1 players.
Server rules
Which map is active on whyfry1zen?
A procedural map, generated by the game, is what whyfry1zen runs.
What settings and rules should you know for whyfry1zen?
No gather rate appears in the name of whyfry1zen. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of whyfry1zen?
No region is published by whyfry1zen. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 185.253.183.62:28015.
What is the uptime of whyfry1zen, and is it online?
whyfry1zen is offline at the moment, with the last sighting 6 hours ago. 2 of 24 hours were up in the last 1 full day, a 8% share. It was first seen by Rust Wipe Tracker on 27 October 2026.
What Rust version is whyfry1zen using?
The version on whyfry1zen is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does whyfry1zen wipe? What schedule does it follow?
There are too few of whyfry1zen's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 8 hours have passed since this world was made.
Tags and filters
Where does whyfry1zen appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take whyfry1zen: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on whyfry1zen?
The game's server browser picks up these whyfry1zen tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join whyfry1zen?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.253.183.62:28015.