whyfry1zen
Offline 185.253.183.71:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 581 / 675
- Rustoria.co - EU East Long 366 / 525
- Rusty Moose |EU Main| 46 / 250
- Rustoria.co - EU Main 44 / 250
- Rustafied.com - EU Friday 127 / 200
- Rustoria.co - EU East Medium 144 / 300
Quick answers
From the figures on this page.
Player count
What is the ranking of whyfry1zen against other Rust servers?
Over the past seven days, whyfry1zen has climbed to #13,101 for player hours, putting it in the top 59% of all ranked servers.
What is the current population on whyfry1zen?
At the moment whyfry1zen is offline, having last been seen 5 days 2 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
Which map is active on whyfry1zen?
The map on whyfry1zen is procedural, produced by the game.
What are the rules on whyfry1zen, and what settings does it run?
The name of whyfry1zen gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of whyfry1zen?
You will find no region published by whyfry1zen. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 185.253.183.71:28015.
How reliable is whyfry1zen, and is it currently online?
The current status for whyfry1zen is offline, last seen 5 days 2 hours ago. 0% is the uptime for the last 4 full days, up for 0 of 96 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does whyfry1zen operate?
On Windows, whyfry1zen runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does whyfry1zen reset its map?
To tell its rhythm we would need more of whyfry1zen's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 9 days 1 hours.
Tags and listings
Where does whyfry1zen appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take whyfry1zen: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on whyfry1zen?
The game's server browser picks up these whyfry1zen tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join whyfry1zen?
Enter client.connect 185.253.183.71:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.