RevolexScripts Hvh | NO EAC | Develop made by CMMLKC
Online 185.255.92.108:28125 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 22:10 UTC FW 23:10 UK · 27d agoForce wipe delivered
- Peak
- 11
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Wed 23 Sep, 07:30 UTC 08:30 UK · 36d agoWipe delivered
- Peak
- 6
- Crowd
- held half
- Lasted
- 8.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 132 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 192 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- RustSpain.com | EU Main 10 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC against other Rust servers?
A seven-day player-hours count places RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,139: the top 5% of every ranked server.
What is the current population on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
The current count is 7 players on 100 slots for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. The seven-day figures show an average of 8 players and a peak of 16. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 15 players.
Rules and settings
Which map is active on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
The game generates the procedural map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at size 1,750 with seed 75034313. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, and what settings does it run?
No gather rate appears in the name of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
Server details
What is the location of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
No region is published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 185.255.92.108:28125 is its address.
What is the performance like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Averaged over the last 48 hours, server fps was 233, with a low of 217. Buildings, deployables and all the rest of the world pushed its entity count as high as 13,753. Memory use peaked at 2,077 MB. Players feel a rising entity count and low fps as lag.
What is the uptime of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, and is it online?
RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up and online at the moment. Its reported uptime suggests a restart roughly 6 days 12 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 23 September 2026.
What Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC using?
On Linux, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs Rust network protocol 2635 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What should you expect from wipe day on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
8 players is the average peak across its recent wipes. 41 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
On what schedule does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC reset its map?
Its rhythm cannot yet be told: too few of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 11 hours.
Server tags
Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC appear across the Rust Wipe Tracker lists and filters?
You will find RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.255.92.108:28125. https://revolexscript.com/ is its website.