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Network live 11,695 servers online 60,531 players aboard 109 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TEST

Offline 185.30.229.67:28015 checked 23d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 23d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 10 players now 10% full
07-day averagepeak –
#13,191ranktop 58%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 12:14 UTC 13:14 UK · 23d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct, 17:41 UTC 18:41 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  3. Fri 2 Oct, 15:15 UTC 16:15 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  4. Tue 29 Sep, 17:13 UTC 18:13 UK · 28d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  5. Fri 25 Sep, 23:03 UTC 00:03 UK · 32d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    3.8 days
    Players before
    0
  6. Mon 14 Sep, 18:55 UTC 19:55 UK · 43d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    11.2 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average 18 / 400
  2. [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 15 on average 15 / 400
  3. JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average 4 / 120
  4. JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average 0 / 120
  5. Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average 5 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

How does TEST compare with other Rust servers in the rankings?

A seven-day player-hours count places TEST at #13,191: the top 58% of every ranked server.

How many players are on TEST right now?

The last sighting of TEST was 23 days 20 hours ago; it is offline right now.

Rules and settings

Which map is active on TEST?

The map on TEST is procedural, produced by the game.

What are the rules on TEST, and what settings does it run?

You will not find a gather rate in the name of TEST. The game's default applies: 8 players to a group at most. primitive is the mode, without guns: bows, spears and close combat. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What location does TEST run from?

You will find no region published by TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 185.30.229.67:28015 is its address.

How reliable is TEST, and is it currently online?

TEST is offline at the moment, with the last sighting 23 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does TEST operate?

On Windows, TEST runs Rust network protocol 2634 and build 166586. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on TEST when wipe day arrives?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does TEST wipe? What schedule does it follow?

No next wipe can be predicted for TEST, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 23 days 22 hours.

Tags and listings

Where does TEST appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include TEST are: Modded Rust servers and Primitive Rust servers, tracked. On the server list, apply Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on TEST?

The game's server browser picks up these TEST tags: gmprimitive (Game mode): No guns in Primitive: bows, spears and melee only; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166586 (Build): It runs game build 166586; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join TEST?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.30.229.67:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode No guns in Primitive: bows, spears and melee only.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs166586
Build It runs game build 166586.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.