ICE Map Forge local verification
Offline 185.53.90.32:36240 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 149 / 250
- Rustoria.co - EU East Long 104 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 20 / 200
Quick answers
From the figures on this page.
Player activity
Where does ICE Map Forge local verification place among Rust servers?
In the top 69% of all ranked servers sits ICE Map Forge local verification, at #15,253 on hours played over seven days.
Is ICE Map Forge local verification busy at the moment?
At the moment ICE Map Forge local verification is offline, having last been seen 10 days 9 hours ago.
Server rules
What are the rules on ICE Map Forge local verification, and what settings does it run?
The name of ICE Map Forge local verification gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of ICE Map Forge local verification?
You will find no region published by ICE Map Forge local verification. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 185.53.90.32:36240 is its address.
Is ICE Map Forge local verification up, and how good is its uptime?
Offline for now: ICE Map Forge local verification was last seen 10 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 18 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ICE Map Forge local verification using?
Rust network protocol 2634 and build 167781 on Windows is what ICE Map Forge local verification runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does ICE Map Forge local verification wipe? What schedule does it follow?
To tell its rhythm we would need more of ICE Map Forge local verification's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 10 days 9 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is ICE Map Forge local verification part of?
These Rust Wipe Tracker lists take ICE Map Forge local verification: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ICE Map Forge local verification?
The game's server browser picks up these ICE Map Forge local verification tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join ICE Map Forge local verification?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 185.53.90.32:36240.