ICE Map Forge local verification
Offline 185.53.90.32:54358 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
How does ICE Map Forge local verification compare with other Rust servers in the rankings?
A seven-day player-hours count places ICE Map Forge local verification at #15,324: the top 70% of every ranked server.
Is ICE Map Forge local verification busy at the moment?
At the moment ICE Map Forge local verification is offline, having last been seen 10 days 7 hours ago.
Server rules
What settings and rules should you know for ICE Map Forge local verification?
No gather rate appears in the name of ICE Map Forge local verification. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does ICE Map Forge local verification run from?
There is no region published for ICE Map Forge local verification. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 185.53.90.32:54358.
What is the uptime of ICE Map Forge local verification, and is it online?
The current status for ICE Map Forge local verification is offline, last seen 10 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
On what Rust version does ICE Map Forge local verification operate?
Rust network protocol 2634 and build 167781 on Windows is what ICE Map Forge local verification runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does ICE Map Forge local verification wipe? What schedule does it follow?
There are too few of ICE Map Forge local verification's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 10 days 7 hours.
Tags and filters
Where does ICE Map Forge local verification appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ICE Map Forge local verification: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on ICE Map Forge local verification?
Read off the game's server browser, the tags for ICE Map Forge local verification are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to ICE Map Forge local verification?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 185.53.90.32:54358.