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Network live 11,869 servers online 85,654 players aboard 169 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test server

Offline 185.83.154.87:28024 checked 10d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 20d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak –
#15,210ranktop 70%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 7 OctThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 7 Oct, 17:47 UTC 18:47 UK · 20d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep, 12:33 UTC 13:33 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    13.2 days
    Players before
    0
  3. Thu 24 Sep, 05:48 UTC 06:48 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Wed 23 Sep, 21:56 UTC 22:56 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  5. Mon 21 Sep, 20:13 UTC 21:13 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average 152 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 31 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average 152 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 52 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Test server place among Rust servers?

A seven-day player-hours count places Test server at #15,210: the top 70% of every ranked server.

What is the current population on Test server?

The last sighting of Test server was 10 days 5 hours ago; it is offline right now.

Server rules

What is the current map on Test server?

The game generates the procedural map on Test server at size 3,300 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.

Which settings and rules apply on Test server?

No gather rate appears in the name of Test server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of Test server?

There is no region published for Test server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 185.83.154.87:28024.

How reliable is Test server, and is it currently online?

The current status for Test server is offline, last seen 10 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Test server operate?

Rust network protocol 2634 and build 167058 on Linux is what Test server runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on Test server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. By day 1 it had fallen below half where the crowd did not hold.

On what schedule does Test server reset its map?

Test server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 20 days 2 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Test server part of?

These Rust Wipe Tracker lists take Test server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on Test server?

Read off the game's server browser, the tags for Test server are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join Test server?

Enter client.connect 185.83.154.87:28024 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slot count: 0.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.