My Local Test Server
Offline 185.92.138.189:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 338 / 375
- Rustoria.co - EU East Long 296 / 325
- Rusty Moose |EU Main| 28 / 250
- Rustoria.co - EU Main 21 / 250
- Rustafied.com - EU Friday 42 / 100
- Rustoria.co - EU East Medium 124 / 200
Quick answers
From the figures on this page.
Player count
How does My Local Test Server compare with other Rust servers in the rankings?
In the top 62% of all ranked servers sits My Local Test Server, at #13,639 on hours played over seven days.
How many players are on My Local Test Server right now?
At the moment My Local Test Server is offline, having last been seen 20 days 1 hours ago.
Server rules
What is the current map on My Local Test Server?
The map on My Local Test Server is procedural, produced by the game.
Which settings and rules apply on My Local Test Server?
You will not find a gather rate in the name of My Local Test Server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
In which region is My Local Test Server based?
You will find no region published by My Local Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 185.92.138.189:28015.
How reliable is My Local Test Server, and is it currently online?
The current status for My Local Test Server is offline, last seen 20 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 9 October 2026.
What Rust version is My Local Test Server using?
The version on My Local Test Server is Rust network protocol 2634 and build 166652, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does My Local Test Server reset its map?
There are too few of My Local Test Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 23 days 22 hours.
Tags and listings
Where does My Local Test Server appear across the Rust Wipe Tracker lists and filters?
You will find My Local Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on My Local Test Server?
Read off the game's server browser, the tags for My Local Test Server are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to My Local Test Server?
Enter client.connect 185.92.138.189:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.