Mach Test Server [Staging]
Offline 186.60.203.139:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 346 / 400
- Rustoria.co - EU East Long 445 / 500
- Rusty Moose |EU Main| 980 / 1000
- Rustafied.com - EU Friday 53 / 100
- Rustoria.co - EU Main 991 / 1000
- Rustoria.co - US Main 45 / 250
Quick answers
From the figures on this page.
Population
Where does Mach Test Server [Staging] place among Rust servers?
A seven-day player-hours count places Mach Test Server [Staging] at #12,396: the top 56% of every ranked server.
Is Mach Test Server [Staging] busy at the moment?
The last sighting of Mach Test Server [Staging] was 2 days 4 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1.
Map and rules
What is the current map on Mach Test Server [Staging]?
The map on Mach Test Server [Staging] is procedural, produced by the game.
Which settings and rules apply on Mach Test Server [Staging]?
You will not find a gather rate in the name of Mach Test Server [Staging]. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of Mach Test Server [Staging]?
You will find no region published by Mach Test Server [Staging]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 186.60.203.139:28015.
How reliable is Mach Test Server [Staging], and is it currently online?
Mach Test Server [Staging] is offline at the moment, with the last sighting 2 days 4 hours ago. 2% is the uptime for the last 5 full days, up for 2 of 120 hours. 23 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Mach Test Server [Staging] operate?
On Linux, Mach Test Server [Staging] runs Rust network protocol 2635 and build 169317. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Mach Test Server [Staging] wipe, and at what times?
To tell its rhythm we would need more of Mach Test Server [Staging]'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 31 days 21 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Mach Test Server [Staging] part of?
You will find Mach Test Server [Staging] on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Mach Test Server [Staging]?
The game's server browser picks up these Mach Test Server [Staging] tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs169317 (Build): Build number: 169317; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Mach Test Server [Staging]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 186.60.203.139:28015.