Server name on in-game server list
Offline 187.13.19.110:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
How does Server name on in-game server list compare with other Rust servers in the rankings?
In the top 61% of all ranked servers sits Server name on in-game server list, at #13,224 on hours played over seven days.
What is the current population on Server name on in-game server list?
The last sighting of Server name on in-game server list was 15 days 8 hours ago; it is offline right now.
Server rules
On what map does Server name on in-game server list take place?
The map on Server name on in-game server list is procedural, produced by the game.
What settings and rules should you know for Server name on in-game server list?
No gather rate appears in the name of Server name on in-game server list. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Server name on in-game server list?
You will find no region published by Server name on in-game server list. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 187.13.19.110:28015 is its address.
What is the uptime of Server name on in-game server list, and is it online?
Offline for now: Server name on in-game server list was last seen 15 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Server name on in-game server list using?
On Windows, Server name on in-game server list runs Rust network protocol 2635 and build 167779. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Server name on in-game server list reset its map?
Its rhythm cannot yet be told: too few of Server name on in-game server list's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 32 days 15 hours.
Tags and filters
Where does Server name on in-game server list appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Server name on in-game server list: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Server name on in-game server list?
gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs167779 (Build): The game build is 167779; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags Server name on in-game server list publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Server name on in-game server list?
Enter client.connect 187.13.19.110:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.