My Rust server | Powered by AMP
Offline 187.14.100.186:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 85 / 250
- Rustoria.co - EU East Long 116 / 200
- Rusty Moose |EU Main| 407 / 450
- Rustafied.com - EU Friday 24 / 100
- Rustoria.co - EU Main 484 / 525
- Rustoria.co - EU East Medium 371 / 425
Quick answers
From the figures on this page.
Player count
What is the ranking of My Rust server | Powered by AMP against other Rust servers?
In the top – of all ranked servers sits My Rust server | Powered by AMP, at #15,470 on hours played over seven days.
How many players are on My Rust server | Powered by AMP right now?
At the moment My Rust server | Powered by AMP is offline, having last been seen 43 days 22 hours ago.
Map and rules
What is the current map on My Rust server | Powered by AMP?
The map on My Rust server | Powered by AMP is procedural, produced by the game.
Which settings and rules apply on My Rust server | Powered by AMP?
No gather rate appears in the name of My Rust server | Powered by AMP. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of My Rust server | Powered by AMP?
No region is published by My Rust server | Powered by AMP. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 187.14.100.186:28015.
What is the uptime of My Rust server | Powered by AMP, and is it online?
My Rust server | Powered by AMP is offline at the moment, with the last sighting 43 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is My Rust server | Powered by AMP using?
The version on My Rust server | Powered by AMP is Rust network protocol 2633 and build 163794, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does My Rust server | Powered by AMP reset its map?
Its rhythm cannot yet be told: too few of My Rust server | Powered by AMP's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 47 days 2 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is My Rust server | Powered by AMP part of?
These Rust Wipe Tracker lists take My Rust server | Powered by AMP: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on My Rust server | Powered by AMP?
The game's server browser picks up these My Rust server | Powered by AMP tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to My Rust server | Powered by AMP?
Enter client.connect 187.14.100.186:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.