Test Server RaidSim
Offline 187.15.105.76:28021 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 106 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 123 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 93 / 700
- RustSpain.com | EU Main 25 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 26 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Test Server RaidSim against other Rust servers?
A seven-day player-hours count places Test Server RaidSim at #15,962: the top 71% of every ranked server.
Is Test Server RaidSim busy at the moment?
The last sighting of Test Server RaidSim was 23 days 7 hours ago; it is offline right now.
Server rules
Which settings and rules apply on Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. A group holds no more than 100 players. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What location does Test Server RaidSim run from?
No region is published by Test Server RaidSim. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 187.15.105.76:28021 is its address.
How reliable is Test Server RaidSim, and is it currently online?
The current status for Test Server RaidSim is offline, last seen 23 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 5 October 2026.
On what Rust version does Test Server RaidSim operate?
Rust network protocol 2634 and build 166494 on Windows is what Test Server RaidSim runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Test Server RaidSim wipe? What schedule does it follow?
There are too few of Test Server RaidSim's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 23 days 12 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Test Server RaidSim part of?
You will find Test Server RaidSim on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test Server RaidSim?
Read off the game's server browser, the tags for Test Server RaidSim are: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): The server has 3 slots; ts100 (Group limit): Teams are limited to 100 players; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Test Server RaidSim?
Enter client.connect 187.15.105.76:28021 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.