plugin dev
Offline 187.15.118.130:28035 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 78 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 131 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 42 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 135 / 700
- RustSpain.com | EU Main 347 / 350
Quick answers
From the figures on this page.
Player count
What is the ranking of plugin dev against other Rust servers?
Over the past seven days, plugin dev has climbed to #16,961 for player hours, putting it in the top 71% of all ranked servers.
Is plugin dev busy at the moment?
The last sighting of plugin dev was 31 days 18 hours ago; it is offline right now.
Server rules
On what map does plugin dev take place?
The map on plugin dev is procedural, produced by the game.
What are the rules on plugin dev, and what settings does it run?
The name of plugin dev gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Server details
What location does plugin dev run from?
You will find no region published by plugin dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 187.15.118.130:28035.
How reliable is plugin dev, and is it currently online?
The current status for plugin dev is offline, last seen 31 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is plugin dev using?
The version on plugin dev is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does plugin dev wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of plugin dev's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 32 days 10 hours.
Tags and filters
Where does plugin dev appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take plugin dev: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on plugin dev?
Read off the game's server browser, the tags for plugin dev are: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join plugin dev?
Enter client.connect 187.15.118.130:28035 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.