plugin dev
Offline 187.15.120.249:28035 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 86 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 79 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 70 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Population
Where does plugin dev place among Rust servers?
In the top 72% of all ranked servers sits plugin dev, at #15,814 on hours played over seven days.
What is the current population on plugin dev?
At the moment plugin dev is offline, having last been seen 18 days 17 hours ago.
Server rules
On what map does plugin dev take place?
A procedural map, generated by the game, is what plugin dev runs.
Which settings and rules apply on plugin dev?
No gather rate appears in the name of plugin dev. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is disabled.
Server details
In which region is plugin dev based?
You will find no region published by plugin dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 187.15.120.249:28035.
Is plugin dev up, and how good is its uptime?
plugin dev is offline at the moment, with the last sighting 18 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 6 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is plugin dev using?
Rust network protocol 2634 and build 166652 on Windows is what plugin dev runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does plugin dev wipe, and at what times?
To tell its rhythm we would need more of plugin dev's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 22 days.
Server tags
Where does plugin dev appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take plugin dev: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on plugin dev?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags plugin dev publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to plugin dev?
Enter client.connect 187.15.120.249:28035 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.