Rust Privado [Tailscale]
Offline 187.190.91.183:28015 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 647 / 700
- Rustoria.co - EU East Long 412 / 475
- Rustoria.co - EU Main 37 / 250
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU East Medium 210 / 200
- Rustafied.com - EU Friday 105 / 150
Quick answers
From the figures on this page.
Player count
How does Rust Privado [Tailscale] compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Rust Privado [Tailscale], at #15,405 on hours played over seven days.
What is the current population on Rust Privado [Tailscale]?
The last sighting of Rust Privado [Tailscale] was 38 days 14 hours ago; it is offline right now.
Rules and settings
Which map is active on Rust Privado [Tailscale]?
A procedural map, generated by the game, is what Rust Privado [Tailscale] runs.
What settings and rules should you know for Rust Privado [Tailscale]?
You will not find a gather rate in the name of Rust Privado [Tailscale]. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
About the server
What location does Rust Privado [Tailscale] run from?
No region is published by Rust Privado [Tailscale]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 187.190.91.183:28015 is its address.
What is the uptime of Rust Privado [Tailscale], and is it online?
Rust Privado [Tailscale] is offline at the moment, with the last sighting 38 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 19 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Privado [Tailscale] operate?
Rust network protocol 2633 and build 164530 on Windows is what Rust Privado [Tailscale] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Rust Privado [Tailscale] wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rust Privado [Tailscale]'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 39 days 8 hours.
Tags and filters
Where does Rust Privado [Tailscale] appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Privado [Tailscale] are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Rust Privado [Tailscale]?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Rust Privado [Tailscale] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Rust Privado [Tailscale]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 187.190.91.183:28015.